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The Virtual Innovation Engagement

Collaborative Problem solving
World changing solutions
A solid offering for every Environmental, Social and Governance (ESG) portfolio

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Game Meets Game is the space where gaming talent meets Industry 4.0 & The Circular Economy

Access, exposure and development are found and matched with opportunity
Solutions to closed the digital divide are discovered
Moonshot ideation and proven practices are shared

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The non-profit that changes the status quo in STEAM

 Game Meets Game is the bridge between traditional Industry-Standard needs for growth and innovation through workforce development and those who build, create, dream and change the world through gaming. We welcome the crazy ones, possess significant social capital – with moonshot mind-bending boundaryless discovery and foster massive movements fueled by a sea of creativity. 

Meet on our Bridge to discover the possible,
what should be – in X what should be – in X
Because this is what’s NEXT in Digi Health, Engineering and Cyber Security.

GMG Curated Immersive Experiences and Global Engagement yield breakthrough moments in the
intersection of The Academy and Industry are continual, measurable and sustainable; sourced from the
hidden figures–the under resourced and uniquely brilliant:

Tech Transfer

 The process of conveying results stemming from scientific and technological research to the market place and to wider society, along with associated skills and procedures, and is as such an intrinsic part of the technological innovation process. 

Our work is positioned to address the gaps in access, exposure and resources for the Future of Work. Drones, Mixed Reality, IoT, Cybersecurity, Public Safety, Health Care; under-resourced campuses, neighborhoods and municipalities are poised for Ventures and infrastructure designs that close the digital divide and discover contemporary hidden figures who create, design and drive trends that make markets thrive with their culture.

Translation

The goal of translational research is to translate (move) basic science discoveries more quickly and efficiently into practice. · Commercialization- the process of bringing new products or services to market.

Game Jams – Its time to close the digital divide – and foster transformational change on the emerging social platforms through gaming, the Metaverse and NFT Curation. Game Meets Game allows teams, families and students to learn about this long-standing practice, with their phone, Chromebook or a willing spirit – by providing the coaching, tools and access for their ideas to come to life.
•  A game jam is a contest where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The contest duration usually ranges from 24 to 72 hours.
• The goal with a “game jam” is to come together and make a videogame, or a non-digital (analog) game like a board game or card game. Participants rapidly prototype game designs and inject new ideas to help inspire and grow the global game industry.

Commercialization
Commercialization- the process of bringing new products or services to market.

Moonshot Labs:
Moonshot Thinking is a type of thinking that aims to achieve something that is generally believed to be impossible. Moonshot thinking motivates teams to think big by framing problems as solvable and encouraging “anything is possible” dialogues around how to solve the challenge. Through Game Meets Game Moonshot labs we engage participants as they free their minds to tackle huge problems, design radical solutions and discover breakthrough technology.

Game Meets Game will bring The Culture to the Immersion to fuel experiential learning and student engagement.

Experiential learning is an engaged learning process whereby students “learn by doing” and by reflecting on the experience. … Opportunities for students to engage intellectually, creatively, emotionally, socially, or physically. An immersive experience is the perception of being in one place when you are actually in another. It is “the perception of being physically present in a non-physical world.” In terms of virtual and augmented reality, this holds doubly true providing, involving, or characterized by deep absorption or immersion in something (such as an activity or a real or artificial environment) … when game designers began creating realistic, immersive game environments.

What is SMART

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